The Boys' Game
Boys’ lacrosse is a contact game played by ten players: a goalie, three defensemen, three midfielders and three attackmen. The object of the game is to shoot the ball into the opponent’s goal and to keep the other team from scoring. The team scoring the most goals wins.
Each team must keep at least four players, including the goalie, in its defensive half of the field and three in its offensive half. Three players (midfielders) may roam the entire field.
Collegiate games are 60 minutes long, with 15-minute quarters. Generally, high school games are 48 minutes long, with 12-minute quarters. Youth games vary by level; please refer to the Boys' Youth Rules section from the main index. Each team is given a two-minute break between the first and second quarters, and the third and fourth quarters. Halftime is 10 minutes long.
Teams change sides between periods. Each team is permitted two timeouts each half. The team winning the coin toss chooses the end of the field it wants to defend first.
The players take their positions on the field: four in the defensive clearing area, one at the center, two in the wing areas and three in their attack goal area.
Men’s/boys' lacrosse begins with a face-off. The ball is placed between the sticks of two squatting players at the center of the field. The official blows the whistle to begin play. Each face-off player tries to control the ball. The players in the wing areas can run after the ball when the whistle sounds. The other players must wait until one player has gained possession of the ball, or the ball has crossed a goal area line, before they can release.
Center face-offs are also used at the start of each quarter and after a goal is scored. Field players must use their crosses to pass, catch and run with the ball. Only the goalkeeper may touch the ball with his hands. A player may gain possession of the ball by dislodging it from an opponent’s crosse with a stick check. A stick check is the controlled poking and slapping of the stick and gloved hands of the player in possession of the ball.
Body checking is not permitted. Body contact is permitted.
If the ball or a player in possession of the ball goes out of bounds, the other team is awarded possession. If the ball goes out of bounds after an unsuccessful shot, the player nearest to the ball when and where it goes out of bounds is awarded possession.
An attacking player cannot enter the crease around the goal, but may reach in with his stick to scoop a loose ball.
A referee, umpire and field judge supervise field play. A chief bench official, timekeepers and scorers assist. There are personal fouls and technical fouls in boys’ lacrosse. The penalty for a personal foul results in a one-to-three minute suspension from play and possession to the team that was fouled. Players with five personal fouls are ejected from the game. The penalty for a technical foul is a 30-second suspension if a team is in possession of the ball when the foul is committed, or possession of the ball to the team that was fouled if there was no possession when the foul was committed.
The US Lacrosse Youth Council has adopted modified rules for play by youth ages 14 and under. The official rules can be found by following the rules link on the main index. The rules are provided as modifications to the National Federation of State High School Associations rule book, which governs high school play. College play is governed by the NCAA rulebook. To order these rulebooks, please visit the US Lacrosse online store.
The attackman¹s responsibility is to score goals and help his teammates score goals by passing the ball. The attackman generally restricts his play to the offensive end of the field. A good attackman demonstrates excellent stick work with both hands and has quick feet to maneuver around the goal. Each team has three attackmen on the field during play.
The midfielder¹s responsibility is to cover the entire field, playing both offense and defense. The midfielder is a key to the transition game, and is often called upon to clear the ball from defense to offense. A good midfielder demonstrates good stick work including throwing, catching and scooping. Speed and stamina are essential. Each team has three midfielders on the field.
The defenseman¹s responsibility is to defend the goal. The defenseman generally restricts his play to the defensive end of the field. A good defenseman should be able to react quickly in game situations. Agility and aggressiveness are necessary, but great stick work is more essential to attack. Each team has three defensemen on the field.
The goalie¹s responsibility is to protect the goal and stop the opposing team from scoring. A good goalie also leads the defense by reading the situation and directing the defensemen to react. A good goalie should have excellent hand/eye coordination and a strong voice. Quickness, agility, confidence and the ability to concentrate are also essential. Each team has one goalie in the goal during play.
Glossary of Terms in the Game
Attack Goal Area:
The area around the goal defined by the endline, the Goal Area Line and the two broken lines located 20 yards on either side of the goal. Once the offensive team crosses the midfield line, it has 10 seconds to move the ball into its attack goal area.
Contact with an opponent from the front - between the shoulders and waist - when the opponent has the ball or is within three yards of a loose ball. At no time should a player initiate or receive body contact with his head.
An area between the two team benches used to hold players who have been served with penalties, and through which substitutions "on the fly" are permitted directly from the sideline onto the field.
A call given by the goalie to tell each defender to find his man and call out his number.
A face-off maneuver executed by quickly pushing the back of the stick on top of the ball.
Running or passing the ball from the defensive half of the field to the offensive half of the field.
A circle around the goal with a radius of nine feet into which only defensive players may enter. Deffensive players may not take the ball into the crease.
The equipment used to throw, catch and carry the ball.
Defensive Clearing Area:
The area defined by a line drawn sideline to sideline 20 yards from the face of the goal. Once the defensive team gains possession of the ball in this area, it has 10 seconds to move the ball beyond the Goal Area Line. Once beyond the Goal Area Line, the defensive team may not pass or run the ball back into the Defensive Clearing Area.
Extra Man Offense (EMO):
A man advantage that results from a timeserving penalty by the other team.
A technique used to put the ball in play at the start of each quarter, or after a goal is scored. The players squat down and the ball is placed between their crosses.
A transition scoring opportunity in which the offense has at least a one-man advantage.
A loose ball on the playing field.
An aluminum, wooden or composite pole connected to the head of the crosse.
The plastic or wood part of the stick connected to the handle used to catch, throw and shoot.
Man Down Defense (MDD):
The situation that results from a timeserving penalty which causes the defense to play with at least a one man disadvantage.
The line which bisects the field of play.
A substitution made during play.
An offensive maneuver in which a stationary player attempts to block the path of a defender guarding another offensive player.
If a player commits a loose-ball technical foul or crease violation and an offended player may be disadvantaged by the immediate suspension of play, the official shall visually and verbally signal ³play on² and withhold the whistle until such time as the situation of advantage, gained or lost, has been completed.
The strung part of the head of the stick which holds the ball.
A face-off move in which a player sweeps the ball to the side.
The act of trying to prevent a team from clearing the ball from the offensive half to defensive half of the field.
The term used by an official to notify a penalized player in the box that he may re-enter the game occurs at the conclusion at a time-serving penalty.
Any situation in which the defense is not positioned correctly, usually due to a loose ball or broken clear.